Lightning talk (5 minutes)
Product
Engineering
Culture

Development of wearable devices always seemed fun. The chance to make a physical impact, getting to know interesting new fields, and producing a tangible product, other than the virtual one in the software world. But what happens when you need to test augmented reality on a basketball court, but you're still in the office? When you can't get concentrated enough to get the brain sensing headband running?

On this talk, we'll present all the pitfalls we encountered while developing on wearable devices

Gad Salner