Let's create a game set in space!
For this, I have to render a nice looking galaxy. How do I do it? Do I create a pre-rendered image and place 100k stars manually (oh no!), or do I try to create something random procedurally that looks awesome?
In this talk, I'll delve into the basic concepts of procedural generation - mostly around the basic mathematical tools at your disposal as a developer to create awesome procedural generated art.